CUBICITY: Creating and Utilizing Asset Libraries with Blender

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0dayddl
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CUBICITY: Creating and Utilizing Asset Libraries with Blender

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CUBICITY: Creating and Utilizing Asset Libraries with Blender
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 9h 57m | 5.16 GB
Genre: eLearning | Language: English

One of Blender's latest features is the Asset Browser which is a welcomed interface for organizing, navigating, and utilizing libraries of models, materials, node trees, poses and more. In other words: 3D assets that can be easily reused, easily shared between scene files, and easily updated if needed.
Asset libraries are extremely important for larger-scale projects and animation pipelines.
3 main stages of Asset Library workflow:
1. The Creation of cute city assets
2. The Assetization of those assets so that they're accessible in the Asset Browser
3. The Assembly of those assets into a final, adorable little city

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