Gamifying AI in Higher Education Teaching Generative Artificial Intelligence Fluency

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Emperor2011
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Gamifying AI in Higher Education Teaching Generative Artificial Intelligence Fluency

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Gamifying AI in Higher Education Teaching Generative Artificial Intelligence Fluency | 8.17 MB

Title: Gamifying AI in Higher Education Teaching Generative Artificial Intelligence Fluency
Author: Adare-Tasiwoopa ápi, Sierra
Category: Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Higher Education
Language: English | 218 Pages | ISBN: 9781040655887


Description:
Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms. The broad availability of artificial intelligence technologies has forced educators to consider their advantages and disadvantages in learning environments and their potential to support or disrupt student engagement. Driven by an original, evidence-based framework, these original chapters provide prompts, scenarios, roles for students and bots, game setup, and assessment while connecting AI use to digital literacies and learning outcomes. The book's emphasis on critical thinking, decision-making, and problem-solving skills helps students experience firsthand the strengths and weaknesses, as well as the promises and threats, of generative AI within the safety of a try-fail-try-again learning environment afforded by gamification. Teaching faculty and learning designers will find fresh, hands-on ideas and concrete scenarios to seamlessly integrate generative AI fluency into their lesson plans and courses.

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