Weapon Modeling For Games Using Maya And Zbrush

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0dayddl
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Joined: Wed Mar 04, 2026 1:26 pm

Weapon Modeling For Games Using Maya And Zbrush

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Weapon Modeling For Games Using Maya And Zbrush
Last updated 8/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.08 GB | Duration: 9h 31m

Model high quality game ready weapons using Maya and Zbrush

What you'll learn

Learn to model weapons using Maya and Zbrush

Learn to optimize 3D models to get them ready for a game production

Learn to properly unwrap and layout Uvs

Lear the workflow of PBR texturing in Substance Painter

Learn to properly create high quality renders using Marmoset toolbag

Requirements

There are no prerequisites for this course. Only have the programs installed and ready to use in your computer (Maya, Zbrush, Marmoset, and Substance Painter).

Description

This is a course that will teach you the complete and tested workflow of creating a game ready asset for the industry. You will learn from start to finish how to create a weapon game ready model from blockout to final render.In this course we are gonna be using:-Maya: For modeling the asset, laying, and packing the Uvs.-Marmoset Toolbag: For bakes and renders.-Substance Painter: For texturing the asset.-Zbrush: For modeling, and optimizing the high poly.By the end of this course you are gonna be able to create any weapon or asset you want and take it through the whole pipeline into a game ready, high quality asset.More than 9 hours of FULLY narrated contentThis course is over 9 hours and is divided into easy to follow, fully narrated sections:-First section includes: Introduction and reference analysis. This is where we start creating the blockout.-Second section includes: The whole process of creating the model and the high poly.-Third section includes: The process of creating the Low Poly and the Uvs.-Fourth section includes: The process of baking the model in marmoset toolbag and fixing any baking errors.-Fifth section includes: The process of texturing the asset using the Spec/Gloss workflow and then taking it to create high quality renders.Prerequisites for the course:Some basic knowledge of the softwares will be best, although every step is explained, and every tool is shown. Have your programs installed in your computer (Maya, Zbrush, Substance Painter, and Marmoset toolbag).

Overview

Section 1: Intro & Blockout

Lecture 1 Blockout

Section 2: Modeling & High Poly

Lecture 2 Modeling & High Poly (Middle part)

Lecture 3 Modeling & High Poly (Barrel)

Lecture 4 Modeling & High Poly (Frame)

Lecture 5 Modeling & High Poly (Grip)

Lecture 6 Modeling & High Poly (Screws)

Section 3: Low Poly & Uvs

Lecture 7 Low Poly & Uvs

Section 4: Baking

Lecture 8 Baking

Section 5: Texturing & Rendering

Lecture 9 Texturing

Lecture 10 Rendering

Beginner or advance artist who wants to learn a different and time saving workflow for game assets

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